The only downside of the game that i am experiencing is difficulty curve when fighting range units, as a well placed musket shot can and will knock you out instantly in the beginning of the game, money "Talents" are much harder to get then the previous games, players will have to take on more quests and side jobs in order to pay for their armies, as Tournaments no longer exist (or i have yet to discover them). The political intrigue of 17th century Eastern Europe provides a unique and interesting back story to players who read the Fire and Sword series, and the general historical events will enjoy trying to recreating history and appreciate the unique "What if" scenarios that the game creates. yet despite these advantages combat will mostly favor the defender as the range damage would instantly kill any heavily armored unit. Players now have a wide range of actions he/she can do in order to capture a city they can bribe the guards to gain control of the gates, poison the water supply, blow a hole in the walls, and other particular actions. Castle and city Sieges/Defenses have been revolutionized.
#MOUNT AND BLADE FIRE AND SWORD GET A CITY HOW TO#
This forces the player to have a nice army composition, and plan out how to defeat the enemy.
Fire and Sword is a unique take in the series, it could be considered the "Empire Total War" of the Mount and Blade Series, the introduction Fire and Sword is a unique take in the series, it could be considered the "Empire Total War" of the Mount and Blade Series, the introduction of Firearms drastically changes the gameplay, players can't charge headlong into musket/rifle fire, as bullets/musket balls can pierce all armor save the most expensive ones yet slow to reload.